Overview.

Wario is a 4 button character (5 if you include the taunt.)

He also has an air dash, which you can use to cancel an aerial into another one.

Wario doesn't have a dodgeroll, so be careful.

The best way to use Wario is to bait and punish.

Wario has a 3 frame grab, hold forward while next to the foe, and press Y to knock them out of the park.

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Specials.

QCF+A or B: Flying Punch/Shoulder Bash.
This move changes depending on which button was used.

A will use the Flying Punch, a fast lunging punch that's great for extending combos. Or just closing the gap.

B however, makes him use the Shoulder Bash. It functions similarly. But has much more start up. And during the dash, he's immune to projectiles.


QCF+X or Y: Fireball.
This is your basic projectile move. The speed changes depending on which button is used.


DP+X or Y: Spring Wario.
Invincible at the start. Wario springs into action. He height he leaps depends on the button used.

If you use QCF+X or Y while in the air after this move. He'll do a belly flop.


QCB+X or Y: Wario Rekka.
This is your basic rekka combo.
Depending on the button used. The speed, and launch changes.

Light is faster, and knocks the foe away at the end.

Heavy is slower. And is safest to use during a combo. This causes a wallbounce. Which can be used to combo into the Fireball. Or Fireball Super.

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Supers

QCFx2+ X or Y: Fireball Super. Costs 1 meter.
Wario will shoot three sets of three fireballs at the foe. While not strong on it's own. It can be a great combo extender.

QCFx2+ A or B: Wario Beatdown. Costs 2 meter.
Wario will lunge at the foe at a very high speed. While being projectile immune.

If the attack connects, he will beat the foe down with everything he has. Ending in a wall bounce. Which can combo into the Fireball, or Fireball Super.